Rigidbody is required to enable physical behavior of an object (drop by gravity, collision, etc.).
|Use Gravity||When enabled, the object will be affected by the gravity and fall|
|Is Kinematic|| When enabled, the object will not be moved with physics engine.
However, you can still move the object by controlling Transform directly.\\
|Mass||Mass of the object (Kg)|
|Drag||How much air resistance affects the object when moving from forces|
|Angular Drag||How much air resistance affects the object when rotating from torque|
|Interpolate||Not used in VCI.|
|Collision Detection||Used to prevent fast moving objects from passing through other objects|
|Constraints Freeze Position||Limits the movement. The object does not move in the checked axis|
|Constraints Freeze Rotation||Limits the movement. The object does not rotate in the checked axis|
To freeze a VCI in the air, disable “Use Gravity” and enable “Is Kinematic”.