This page summarizes what is possible with VCI.
Objects with a Rigidbody component attached will behave with physics.
A Collider component detects collision, which can be used as a trigger to execute scripts.
Rigidbody (Unity reference)
Collider (Unity reference)
* Details on VCI components
You can make items grabbable by configuring components in a SubItem.
You can also use grab as a trigger to execute scripts.
You can play a sound by attaching an Audio component.
Also, you can control the play and the stop of the sound by script.
VCI items can send and receive messages (communication) to each other.
In addition to the communication between items, you can also receive some messages from the system as well.
You can receive comment information from streaming services.
You can write and use scripts in VCI.
You can use various event functions as well as variables and some of the standard library of the Lua.
You can easily acquire current time and generate a random number.
You can join items using Joint components.
You can replicate various behaviors of things like punching bag and pendulum.
Hinge Joint (Unity reference)
Use joint to create swinging items
A VCI background can use Colliders and RigidBody.
It can be seen as a VCI with Collider and RigidBody only.
You cannot use other components or scripts.